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Blender 5.0+ Updated

Cutting Protrusions and Mesh Cleanup

Learn how to surgically remove unwanted polygon protrusions, especially on complex models like the number "5".

πŸ’‘ Scenario: Protrusions on Number "5"

When you convert text (like the number '5') to mesh or perform bending operations, unwanted polygon protrusions can appear at the corners. We have 3 main methods to clean them up.

The most flexible method. You draw your own cut line:

  • Enter Edit Mode: Press Tab.
  • Activate: Press K. Your cursor will turn into a knife.
  • Cut: Click where the protrusion starts, drag to the end, and click again.
  • Complete: Press Enter to confirm the cut.
  • Cleanup: Select the cut part and press X -> Faces to delete it.

Use a cube or another object like a cookie cutter to "tear off" the protrusion:

  • Add Template: Add a Cube to the scene and place it over the protrusion.
  • Select Main Object: Select the number "5".
  • Modifier: Add Add Modifier -> Boolean.
  • Settings: Set mode to Difference. Choose the Cube in the Object box.
  • Apply: Click the arrow on the modifier and select Apply. When you delete the Cube, you'll see the area is cut.

Perfect for slicing through an entire object along a straight line:

  • Select everything in Edit Mode (A).
  • Hold down the Knife tool in the left toolbar and select Bisect.
  • Draw a line across the object.
  • In the panel that opens at the bottom left, check Clear Outer or Clear Inner. One side of the line will disappear completely!
  • Fill: If you don't want the cut area to be hollow, check the Fill box.

🚨 Important Note:

Cutting operations can mess up your mesh topology. To clean up unnecessary extra vertices, use the Remesh modifier in Object Mode, or press M -> Merge by Distance in Edit Mode to merge overlapping points.