Allows surrounding points to follow a point smoothly like a "magnet" when you pull it. It's the easiest way for those famous slopes in a skate park:
- How to Open? Click the round icon at the top center or press
O. - Usage: While selecting an edge or point and pulling with
G, scroll the mouse wheel. The circle that appears on the screen determines the area affected by the bending. - Falloff: You can choose the bending shape (Smooth, Sharp, Linear, etc.) from the menu next to the round icon.
Bevel (Ctrl+B) is not just for breaking sharp corners, but also for turning a flat wall into a giant ramp. The logic is very simple: we crush a corner so much that it becomes a ramp.
- Preparation: You are in Edit Mode and have selected a 90-degree sharp edge inside a cube.
- Expansion: Press
Ctrl + Band pull the mouse away from the object. You will see the corner opening up. - Adding Curvature: While continuing to pull the mouse, **scroll the mouse wheel up.** New lines are added there with every wheel turn.
- Result: As the number of lines increases, that sharp corner turns into a perfect and smooth skate ramp (Quarter Pipe).
- Tip: If the ramp stays too small, move the mouse further away. The further you pull it, the more massive the ramp will be.
Allows you to make 90 or 180-degree oval turns by rotating a flat surface around a center:
- Preparation: Select a surface (Face) in Edit Mode.
- Placement: Place the 3D Cursor (red-white ring) where you want the center of the turn to be.
- Operation: Select the Spin tool from the toolbar on the left and rotate it by holding the plus (+) icon.
- Precision Adjustment: Get professional turns by setting the angle to exactly
90°or180°from the panel at the bottom left.
After making the ramp, you might want to get rid of that huge block and leave only the thin "paper-like" surface for the skateboard to glide on. Here are the steps:
- Edit Mode (Tab): Enter the object.
- Face Selection (3 Key): Press the
3key at the top of the keyboard to enter face selection mode. - Select Unwanted: Select those large flat surfaces on the sides and bottom of the ramp one by one by left-clicking (while holding the
Shiftkey). - Deletion (X): When finished selecting, press the
Xkey and select the Faces option from the menu that opens. - Result: Now you only have that perfect, thin oval ramp surface left!
- Note: If you want to give this "paper" surface a very slight thickness, you can use the Solidify modifier we learned before.
When you make a paper-thin surface, one side will be visible in Roblox while the other side is completely invisible (transparent). If the wrong side remains invisible, it's very easy to flip it:
- Edit Mode (Tab): Enter the object.
- Select All (A): Press the
Akey on the keyboard to select all surfaces. - Flipping Menu: Press
Alt + Non the keyboard. - Flip: Click the **Flip** option from the small menu that opens.
- Result: Now the invisible side becomes visible, and the visible side becomes invisible (back side).
- Tip: Don't forget to open the Face Orientation (Blue/Red) check we learned before to understand which side is the "front"!
If your ramp still looks angular, you can use this modifier that automatically increases the polygon count:
- Modifier: Add Modifier -> **Subdivision Surface**.
- Caution: This tool significantly increases the polygon count. Try to keep the Levels Viewport value at 1 or 2 for Roblox performance.
- Important: Don't forget to use Shade Smooth after applying this modifier!