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Blender 5.0+ Updated

Joining and Separating Objects

Techniques for combining multiple objects into a single whole or making parts of an object independent.

Used to combine two or more separate objects into a single object data:

  • Selection: First select the objects you want to join, then select the object you want to be the "main" one last (active object is yellow, others are orange).
  • Shortcut: Press Ctrl + J.
  • Result: All objects inherit the name, Origin point, and Modifiers of the last selected object.

Used to take specific faces or parts from within an object and bring them out as a new object:

  • Step: Enter Edit Mode (Tab) and select the parts you want to separate.
  • Shortcut: Press P.
  • Options:
    • Selection: Separates only the faces you have selected.
    • By Material: Automatically splits parts with different materials into different objects.
    • By Loose Parts: Makes all parts that have no physical contact with each other (independent) separate objects.

These two features are often confused, but their purposes are entirely different:

Join (Ctrl+J)

Permanently turns objects into a single "Mesh". They have one name and one Origin point. Modifiers apply to all simultaneously.

Parent (Ctrl+P)

Objects remain separate but are linked together. When the main object (Parent) moves, the children follow. Easy to separate.

  • Modifier Conflict: When joining, modifiers on objects (Mirror, Bevel, etc.) are replaced by those of the last selected active object. You may need to "Apply" modifiers first.
  • Origin Point: The center of the joined object is moved to the center of the last selected active object.
  • Multiple Materials: Each joined object keeps its material, but they are gathered in the "Material Slots" list of the single object.